<?xml version="1.0"?>
<table class="category" name="Auxiliary" category="Mecha">
  <thead name="titles" class="titles">
    <th width="l" class="Title">Name</th>
    <th width="l" class="None">MetaTag</th>
    <th width="l" class="Table">Slots</th>
    <th width="l" class="Table">Character Points</th>
    <th width="l" class="Description">Description</th>
  </thead>
  <tbody>
    <tr>
      <td title="yes">
        <p>Active Stealth</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>
          <math xmlns="http://www.w3.org/1998/Math/MathML">
            <mn>3</mn>
            <mo>+</mo>
            <mo>(</mo>
            <mrow>
              <msup>
                <mi>Size</mi>
                <mn>2</mn>
              </msup>
              <mo>)</mo>
              <mo>x</mo>
              <mn>2</mn>
            </mrow>
          </math>
        </p>
      </td>
      <td description="yes">
        <p>75%chance of resisting detection by Radar or Sonar. Uses 3* SIZE PC</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Advanced Cloaking System</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>+5 Camo skill. Mech is invisible to light-based detection when not moving</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Advanced ECM</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>8</p>
      </td>
      <td table="yes">
        <p>3+(<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Size</mi><mn>2</mn></msup></math>)x3</p>
      </td>
      <td description="yes">
        <p>100%chance of working, High manuever missiles have no bonus, can misrepresent radar signiture. 15 PC</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Advanced PC Recharger</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td description="yes">
        <p>Recharges 1 PC per 2 engine power</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Advanced communications</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>Communication system that is resistant to jamming and detection</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Ammo pod</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>X</p>
      </td>
      <td description="yes">
        <p>Can hold<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>X</mi><mn>2</mn></msup></math>slots worth of armor where X is no larger than the size of suit. The pod has<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mn>2</mn><mo>&#xD7;</mo><mi>X</mi></mrow><mn>2</mn></msup></math>armor. If the pod is pierced, the ammo is rendered useless.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Armor Suit</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>Varies</p>
      </td>
      <td description="yes">
        <p>Choose a human armor, multiply values by Size-1. CP: normal $amount * (size-1)</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Armored Cockpit (Mecha Only)</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td description="yes">
        <p>Protects the pilot's compartment with 50%more armor than the rest of the mecha.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Basic Cloaking system</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>8</p>
      </td>
      <td description="yes">
        <p>+3 Camo skill.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Chaff Launcher</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td description="yes">
        <p>Has 10 uses before refill. Each gives 25%to fool RADAR sensor or Missile</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Climbing System</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>(<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Size</mi><mn>2</mn></msup></math>)/2</p>
      </td>
      <td description="yes">
        <p>Range of<math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><msup><mrow><mi>Size</mi><mo>-</mo><mn>1</mn></mrow><mn>2</mn></msup><mo>&#xD7;</mo><mn>150</mn></mrow></math>feet. Minimum of 50'. Uses 5 PC per use</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Combination Ability</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td description="yes">
        <p>Can combine with another vehicle, mecha, or power armor</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Communication Jammer</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>31</p>
      </td>
      <td table="yes">
        <p>14</p>
      </td>
      <td description="yes">
        <p>2000' range. 100%to interrupt radio, 75%to disrupt advanced comm</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Compact Transformation</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size/2</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>Transforms into something with size -1, no weapons or attribute bonuses are accessible</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Consumable Rocket System: Extra fast</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td description="yes">
        <p>+1 to dodge per chargeGet 10 charges before recharging system</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Consumable Rocket System: Fast</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td description="yes">
        <p>mimics jump jets (see that sys) Can only be used 4 times before must be recharged</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Consumable Rocket System: Slow burn</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>Size / 2</p>
      </td>
      <td description="yes">
        <p>mimics hover system for 1 min. Can only be used once before must be recharged</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Consumable Rocket System: Standard</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>Size / 2</p>
      </td>
      <td description="yes">
        <p>Travel +300 mph for 30 sec. Can only be used once before must be recharged</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Direct Controls</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>8</p>
      </td>
      <td table="yes">
        <p>12</p>
      </td>
      <td description="yes">
        <p>Gives +1 LEVEL to mecha related skills (including piloting, dodge, weapons, ect.)</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>EM Pulse Generator</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>5X</p>
      </td>
      <td description="yes">
        <p>X*10 yard radius. Has 75%chance to shut down electronic devices in the area</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Easy maintenace</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td description="yes">
        <p>Anyone making an engineering or electrical roll when working on vehicle gets +2</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Easy to modify</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td description="yes">
        <p>Modifications &amp; repairs can be done in 1/2 the normal time</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Environmental protection</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td description="yes">
        <p><math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Size</mi><mn>2</mn></msup></math>hours in air supply, rebreather, stops poisons and radiation fallout</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Equipment Shielding</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>X</p>
      </td>
      <td table="yes">
        <p>X/2</p>
      </td>
      <td description="yes">
        <p>Protects a certain piece of equipment from electronic effects (EM pulse, Logic Bomb). The sheilding &amp; equipment it protects are immune to electronic effects + damage but other types of weapons (bullets, bombs, missiles, lasers, etc.) will destroy BOTH</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Extra Jammer Emitter</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td description="yes">
        <p>Add +50%range to a Jammer. Uses 2 PC</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Extra limb</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>Size*2</p>
      </td>
      <td description="yes">
        <p>copy of any standard limb.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>False Destruction</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td description="yes">
        <p>Simulates the explosion of the power armor or mecha to give the appearance of death</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Fire Resistant Coating</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td description="yes">
        <p>Armor will not catch on fire</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Flare Launcher</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td description="yes">
        <p>Has 10 uses before refill. Each gives 25%to fool thermal sensor or missile</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Flash System</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>15</p>
      </td>
      <td description="yes">
        <p>Gives +5 Dex; +1 action/turn. Pilot takes D damage from combat rather than U.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Force Field</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>
          <math xmlns="http://www.w3.org/1998/Math/MathML">
            <msup>
              <mi>Size</mi>
              <mn>2</mn>
            </msup>
          </math>
        </p>
      </td>
      <td description="yes">
        <p>Each point of damage done to the force field, 1 PC is used.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Holographic View Cockpit</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td description="yes">
        <p>Gives +2 to: mecha piloting, dodge, use of melee/HtH skills, and dex checks.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Hypno-Flash System</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>7X</p>
      </td>
      <td description="yes">
        <p>X*10 yard radius. Anyone seeing flash w/o anti-dazzle looses 2 actions this round</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Internal medical system</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td description="yes">
        <p>Will stop bleeding. Once per "charge" it can give <span class="roll"><span class="num">2</span><span class="face">4</span><span class="bOff">+</span><span class="bns">1</span></span> HP ( $1000 to refill)</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>LASER Resistant Coating</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>Size*2</p>
      </td>
      <td description="yes">
        <p>Lasers deal half damage</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Logic Blast System</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>10X</p>
      </td>
      <td description="yes">
        <p>X*10 yard radius. 100%chance to shut down electronics, 50%to destroy them.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Magical Transformation</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>15</p>
      </td>
      <td description="yes">
        <p>Everything must be bought for the new form. Can form into ANY other item.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Master Cloak</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>8</p>
      </td>
      <td table="yes">
        <p>40</p>
      </td>
      <td description="yes">
        <p>+8 Camo skills. Mech is invisible to light-based detection.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Myomer Actuators</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>1+<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Size</mi><mn>2</mn></msup></math></p>
      </td>
      <td description="yes">
        <p>+2 Dex</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Non-dextrous hand</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>x1.5 strength and -5 dex with that hand. Used for construction and punching.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>PC Recharger</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td description="yes">
        <p>Recharges 1 PC per 4 engine power</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Passive Stealth</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>3+<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Size</mi><mn>2</mn></msup></math></p>
      </td>
      <td description="yes">
        <p>50%chance of resisting detection by Radar or Sonar</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Pinpoint Forcefield</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>
          <math xmlns="http://www.w3.org/1998/Math/MathML">
            <msup>
              <mi>Size</mi>
              <mn>2</mn>
            </msup>
          </math>
        </p>
      </td>
      <td description="yes">
        <p>Like forcefield, 3 hp per 1 PC. Parry with a skill of 3 or get a +2 to a defensive skill</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Power booster</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>Size*2</p>
      </td>
      <td description="yes">
        <p>Add +50%to strength for<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mn>2</mn><mi>Size</mi></msup></math>power</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Quantum Teleport Engine</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>2*SIZE</p>
      </td>
      <td table="yes">
        <p>100</p>
      </td>
      <td description="yes">
        <p>Uses SIZE*100 PC. Allows mech to teleport to location in 1 action.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Rugged Movement System</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td description="yes">
        <p>Must be bought for each movement system. 1 movement system is more rugged (GM).</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Self Destruct</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td description="yes">
        <p>Destroys vehicle and pilot if he/she hasn't ejected, or by pilot's command</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Self Repair</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>(<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Size</mi><mn>2</mn></msup></math>)*3</p>
      </td>
      <td description="yes">
        <p>Repairs Size HP per hour (up to half of damage taken). Uses<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Size</mi><mn>2</mn></msup></math>power</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Shield</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>Varies</p>
      </td>
      <td description="yes">
        <p>See shields in the armor section for larger than normal shields</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Shielded Armor</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size-1</p>
      </td>
      <td table="yes">
        <p>
          <math xmlns="http://www.w3.org/1998/Math/MathML">
            <msup>
              <mi>Size</mi>
              <mn>3</mn>
            </msup>
          </math>
        </p>
      </td>
      <td description="yes">
        <p>Doubles armor. Power: All PC production+<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Size</mi><mn>2</mn></msup></math></p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Spot Armor</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>X</p>
      </td>
      <td table="yes">
        <p>X/2</p>
      </td>
      <td description="yes">
        <p>Protects a certain piece of equipment. If it is hit by an attack, the armor is damaged rather than the equipment.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Spread-spectrum Detector</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td description="yes">
        <p>50%chance of negating active stealth. Only one per vehicle. With 2 systems, 100%chance of negating active stealth. Uses 7 power.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Supercharger</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>Size*2</p>
      </td>
      <td description="yes">
        <p>Increases speed any one movement system by 50%, doubles power required.</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Thermal Masking</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>
          <math xmlns="http://www.w3.org/1998/Math/MathML">
            <msup>
              <mi>Size</mi>
              <mn>2</mn>
            </msup>
          </math>
        </p>
      </td>
      <td description="yes">
        <p>Makes mecha invisible to thermal sensors, cannot be targeted by heat seekers</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Transformation ability</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Size</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>Get +50%speed for related form. (more wheeled speed for cars)</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Weapon Storage</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Varies</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td description="yes">
        <p>Requires slots equal to the slot size of a weapon / 5. Minimum of 1 slot</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Weapon arm</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>Wpn / 3</p>
      </td>
      <td description="yes">
        <p>Can hold a weapon, weapon takes up no slots. They are easier to destroy</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Weapon grouping</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>X</p>
      </td>
      <td description="yes">
        <p>Group X weapons together, can be shot in groups or singly. Use bonus of least accurate weapon</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Zero-G controls</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td description="yes">
        <p>Removes any negatives while within altered gravity areas (space, underwater, etc)</p>
      </td>
    </tr>
  </tbody>
</table>
